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NeRF-Insert: A Flexible Framework for High-Quality Local Editing of 3D Scenes with Multimodal Control Signals


Conceitos essenciais
NeRF-Insert is a flexible framework that allows users to make high-quality local edits to 3D scenes using a combination of textual and visual control signals, including images, CAD models, and binary masks. It outperforms previous methods in terms of visual quality and consistency with the original NeRF.
Resumo

NeRF-Insert is a framework for editing 3D scenes represented as Neural Radiance Fields (NeRFs). Unlike previous work that relied on image-to-image models, NeRF-Insert casts scene editing as an inpainting problem, which encourages the global structure of the scene to be preserved.

The key features of NeRF-Insert are:

  1. Flexible control signals: Users can provide a combination of textual prompts, reference images, CAD models, and binary masks to specify the edits they want to make. This allows for varying levels of control over the editing process.

  2. Mask reprojection: NeRF-Insert uses a visual hull representation to define the 3D region to be edited, which can be specified using as few as 2-3 manually drawn masks. The masks are then reprojected onto the training views, accounting for occlusions in the existing scene.

  3. Spatially constrained optimization: NeRF-Insert adds a loss term to the optimization process that enforces the edits to be made within the specified 3D region, preventing undesired modifications to the rest of the scene.

The authors show that NeRF-Insert outperforms previous methods like Instruct-NeRF2NeRF in terms of visual quality and consistency with the original NeRF. The framework is generic enough to potentially incorporate other kinds of inpainting control modalities, such as segmentation masks from a model.

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Estatísticas
"We use the Nerfacto model from Nerfstudio [31] as our backbone representation, and we remove the view direction dependency on the color field, which improved view-consistency while not impacting much the quality of the NeRF for our scenes." "For inpainting, we dilate the mask with a round kernel of 11 pixels of diameter and after inpainting we use the non-dilated mask to crop the inpainting back into the unedited image."
Citações
"NeRF-Insert is a flexible framework that could accommodate different kinds of control signals and inpainting models. For example, models such as ControlNet [41] could be used to control the edits in different ways such as manual sketches or segmentation masks." "Another limitation of our method is that manually drawing a masks can be difficult without a proper interface and using a mesh or CAD to define the region is not always possible."

Principais Insights Extraídos De

by Benet Oriol ... às arxiv.org 05-01-2024

https://arxiv.org/pdf/2404.19204.pdf
NeRF-Insert: 3D Local Editing with Multimodal Control Signals

Perguntas Mais Profundas

How could NeRF-Insert be extended to handle more complex editing tasks, such as removing or deforming existing objects in the scene

To extend NeRF-Insert for more complex editing tasks like removing or deforming existing objects in the scene, additional functionalities and constraints can be incorporated into the framework. One approach could involve integrating segmentation models to identify and isolate specific objects for removal or modification. By leveraging the segmentation information, the editing process can be focused on the targeted objects while preserving the rest of the scene. Additionally, incorporating deformation models that can manipulate the geometry of objects within the NeRF representation would enable more intricate editing capabilities. These deformation models could allow for stretching, bending, or reshaping objects in a realistic manner within the 3D scene. By combining segmentation and deformation techniques, NeRF-Insert can achieve more advanced object removal and deformation tasks while maintaining scene consistency and quality.

What are the potential challenges in incorporating more advanced inpainting models, such as those that can handle occlusions or generate novel content, into the NeRF-Insert framework

Incorporating advanced inpainting models that can handle occlusions or generate novel content poses several challenges within the NeRF-Insert framework. One challenge is ensuring the compatibility and integration of these models with the existing NeRF editing pipeline. The inpainting models need to be able to inpaint specific regions of the scene while considering occlusions from other objects accurately. This requires sophisticated algorithms to understand the scene's depth and structure to inpaint realistically behind occluded areas. Additionally, generating novel content in a way that seamlessly blends with the existing scene without causing artifacts or inconsistencies is a complex task. The inpainting models must be trained on diverse datasets to learn to generate diverse and realistic content that aligns with the scene context. Furthermore, optimizing the inpainting process to maintain 3D consistency and visual quality while handling occlusions and novel content generation is crucial for the success of incorporating advanced inpainting models into the NeRF-Insert framework.

How could the NeRF-Insert framework be adapted to work with other 3D scene representations beyond NeRFs, such as point clouds or meshes

Adapting the NeRF-Insert framework to work with other 3D scene representations beyond NeRFs, such as point clouds or meshes, involves modifying the input and output mechanisms to accommodate the different data structures. For point clouds, the framework would need to incorporate point cloud processing techniques to define and manipulate regions within the point cloud data. This may involve clustering points to represent objects or areas for editing. Additionally, for mesh representations, the framework would need to support mesh editing operations such as vertex manipulation, face removal, or edge deformation. By integrating mesh editing functionalities, users can interact with the 3D scene at a more granular level, enabling precise modifications to the mesh geometry. Overall, adapting NeRF-Insert to work with diverse 3D scene representations requires customizing the editing tools and processes to align with the specific characteristics and requirements of point clouds or meshes.
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