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Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models


Conceitos essenciais
Surf-D introduces a novel method for generating high-quality 3D shapes with arbitrary topologies using diffusion models.
Resumo
  • Surf-D proposes a new method for generating high-quality 3D shapes with arbitrary topologies using diffusion models.
  • Unsigned Distance Fields (UDF) are utilized to represent surfaces, allowing for versatile shape generation.
  • A point-based AutoEncoder is employed to learn a compact latent space for accurate encoding of UDF.
  • Curriculum learning strategy is implemented to efficiently embed various surfaces.
  • Extensive experiments demonstrate the superior performance of Surf-D in shape generation across multiple modalities.
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Estatísticas
To generate high-quality surfaces of arbitrary topologies, we use the Unsigned Distance Field (UDF) as our surface representation. Our new pipeline significantly outperforms prior approaches to learning distance fields, such as the grid-based AutoEncoder. With these disadvantages, the grid-based framework cannot be used for learning UDF to generate high-quality surfaces of arbitrary topologies.
Citações
"Surf-D achieves high-quality Surface generation for detailed geometry and various topology using a Diffusion model." "The experiments demonstrate the superior performance of Surf-D in shape generation across multiple modalities as conditions."

Principais Insights Extraídos De

by Zhen... às arxiv.org 03-26-2024

https://arxiv.org/pdf/2311.17050.pdf
Surf-D

Perguntas Mais Profundas

How can Surf-D's approach be applied to other domains beyond 3D shape generation

Surf-D's approach can be applied to various domains beyond 3D shape generation, such as image synthesis, video generation, and even text-to-image tasks. By leveraging the latent diffusion model and point-based AutoEncoder architecture, Surf-D can learn complex distributions of data representations in a continuous space. This capability makes it suitable for tasks where high-quality outputs with intricate details are required. For instance, in image synthesis, Surf-D could be adapted to generate realistic images from textual descriptions or sketches by learning the underlying distribution of visual features.

What are potential limitations or drawbacks of utilizing diffusion models for shape generation

One potential limitation of utilizing diffusion models for shape generation is the computational complexity involved in training these models. Diffusion models require sampling from a series of noise levels during training to denoise data progressively. This process can be computationally intensive and time-consuming, especially when dealing with large datasets or high-resolution inputs. Additionally, diffusion models may struggle with capturing fine-grained details or sharp edges in shapes due to the gradual denoising process that smooths out features over iterations.

How might the concept of curriculum learning impact other machine learning tasks

The concept of curriculum learning can have a significant impact on other machine learning tasks by improving model performance and convergence speed. In tasks like natural language processing (NLP), computer vision, or reinforcement learning (RL), curriculum learning can help models learn more effectively by presenting training samples in an ordered manner from easy to hard examples gradually. This approach allows the model to build upon simpler concepts before tackling more complex ones, leading to better generalization and faster convergence during training across various domains within machine learning.
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