toplogo
Войти

Efficient 3D Object Reconstruction from Sparse Camera Views using Object-Centric Sampling


Основные понятия
We propose a novel method for 3D object reconstruction from a sparse set of calibrated camera views that uses an object-centric sampling scheme to efficiently update a hybrid neural-mesh representation, avoiding overfitting and achieving state-of-the-art results without requiring additional supervision such as segmentation masks.
Аннотация
The authors present a novel method for 3D object reconstruction from a sparse set of calibrated camera views. The key contributions are: A hybrid 3D representation that combines an implicit neural surface model (MLP-based) and an explicit triangle mesh. A novel object-centric sampling scheme that shares 3D samples across all views, in contrast to the view-centric sampling used in prior work like NeRF. This object-centric sampling efficiently concentrates the updates to the neural model and avoids overfitting, even without additional supervision such as segmentation masks. The rendering is performed efficiently using a differentiable renderer that operates on the hybrid neural-mesh representation. The authors demonstrate that this approach achieves state-of-the-art 3D reconstruction results on the Google's Scanned Objects, Tank and Temples, and MVMC Car datasets, particularly in the challenging sparse-view setting.
Статистика
"We consider the sparse setting, i.e., when N is small (e.g., 8−15 views)." "We mostly use camera views distributed uniformly in a 360◦rig (see Figure 1), but our method can also work for the narrow view setup (see the supplementary material for experiments with this setting)."
Цитаты
"A key contribution in our work is a novel object-centric sampling scheme of the neural representation, where rays are shared among all views. This efficiently concentrates and reduces the number of samples used to update the neural model at each iteration." "We show that our method yields accurate 3D reconstructions even without mask constraints. This confirms experimentally the effectiveness of our sampling scheme in avoiding overfitting."

Ключевые выводы из

by Llukman Cerk... в arxiv.org 03-29-2024

https://arxiv.org/pdf/2309.03008.pdf
Sparse 3D Reconstruction via Object-Centric Ray Sampling

Дополнительные вопросы

How could the proposed object-centric sampling scheme be extended to handle dynamic or deformable objects

The proposed object-centric sampling scheme could be extended to handle dynamic or deformable objects by incorporating temporal information into the sampling process. For dynamic objects, the sampling rays could adapt over time to capture the changing shape of the object. This could involve predicting the future positions of the object and adjusting the sampling rays accordingly. For deformable objects, the sampling scheme could be designed to dynamically adjust based on the deformation of the object. This could involve incorporating information about the deformation parameters into the sampling process to ensure accurate reconstruction of the object's changing shape.

What are the limitations of the hybrid neural-mesh representation, and how could it be further improved to handle more complex geometries and topologies

The hybrid neural-mesh representation has some limitations when it comes to handling more complex geometries and topologies. One limitation is the scalability of the mesh representation, as larger meshes can lead to increased computational complexity. To improve this, hierarchical mesh representations could be explored, where the mesh is divided into smaller sub-meshes that can be updated independently. Additionally, incorporating more advanced mesh refinement techniques, such as adaptive mesh refinement, could help in capturing finer details of complex geometries. Furthermore, exploring alternative neural representations, such as graph neural networks, could enhance the representation's ability to handle diverse topologies and geometries.

Can the insights from this work on sparse 3D reconstruction be applied to other computer vision tasks, such as 3D scene understanding or augmented reality applications

The insights from this work on sparse 3D reconstruction can be applied to other computer vision tasks, such as 3D scene understanding and augmented reality applications. In 3D scene understanding, the object-centric sampling scheme can be utilized to reconstruct complex scenes from sparse views, enabling better understanding of the 3D environment. Additionally, the hybrid neural-mesh representation can be leveraged to model and understand the geometry of the scene in a more comprehensive manner. In augmented reality applications, the techniques developed for sparse 3D reconstruction can be used to enhance the realism and accuracy of virtual objects placed in the real world, improving the overall user experience.
0
visual_icon
generate_icon
translate_icon
scholar_search_icon
star