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Make-It-Vivid: Text-Guided Texture Generation for 3D Biped Cartoon Characters


Основные понятия
Automatic texture generation for 3D biped cartoon characters based on text input.
Аннотация
  1. Introduction
    • Creating and animating 3D biped cartoon characters is crucial in various applications.
    • Current methods rely on skilled artists, making the process labor-intensive.
  2. Text-guided Texture Generation
    • Make-It-Vivid enables high-quality texture generation from text input in UV space.
    • Vision-question-answering agents are used to create detailed text-texture paired data.
    • A pretrained text-to-image model is customized to generate texture maps with fine-grained details.
  3. Enhanced Texture Generation
    • Adversarial learning scheme introduced to enhance texture details and bridge domain gap.
  4. Experiments
    • Extensive experiments show superior performance in texturing 3D biped characters.
  5. Applications
    • Out of domain generation, stylized texture creation, prompt-based local editing, and textured character production and animation are showcased.
  6. Conclusion
    • Make-It-Vivid offers a novel approach for text-guided texture generation in UV space for 3D biped cartoon characters, advancing content creation possibilities.
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Статистика
"Extensive experiments show that our approach outperforms current texture generation methods." "Our method achieves the best CLIP scores, indicating better text-texture alignment." "Results show that our method achieves better FID and KID scores than other approaches."
Цитаты
"A cartoon pig wearing blue overall raises hands." "Creating vivid and charming characters relies heavily on diverse textures." "Our method aims to help users create and customize vivid and plausible cartoon characters efficiently."

Ключевые выводы из

by Junshu Tang,... в arxiv.org 03-26-2024

https://arxiv.org/pdf/2403.16897.pdf
Make-It-Vivid

Дополнительные вопросы

How can the use of vision-question-answering agents impact the efficiency of generating textures?

Vision-question-answering agents play a crucial role in improving the efficiency of generating textures by providing detailed descriptions based on visual input. These agents help in extracting specific information about color, clothing, and character types from rendered images for UV maps. By utilizing these descriptions, high-quality text-texture paired data can be prepared efficiently, which is essential for training texture generators. This streamlined process enables quick and accurate generation of diverse, high-fidelity textures that align with the input instructions. Overall, vision-question-answering agents streamline the data preparation phase and enhance the overall efficiency of texture generation.

What are potential limitations when applying this method to arbitrary 3D models?

When applying this method to arbitrary 3D models, there are several potential limitations to consider: Data Availability: The method relies heavily on having a dataset with high-quality textured characters that match specific domain requirements. Obtaining such datasets for arbitrary 3D models may be challenging. Interpretability: Automatically generated mesh topology and UV maps may not always be interpretable or suitable for all types of 3D models. Generalization: The model's ability to generalize across various types of 3D models might be limited if it has been trained on a specific dataset or set of characteristics. Complexity: Arbitrary 3D models may introduce complexities in terms of shape variations, details, and textures that could pose challenges during training and inference. Considering these limitations is crucial when extending this method to work effectively with diverse sets of arbitrary 3D models.

How might the integration of additional pretrained adapters enhance the stylization capabilities of Make-It-Vivid?

The integration of additional pretrained adapters can significantly enhance the stylization capabilities of Make-It-Vivid by introducing new styles and artistic elements into texture generation: Style Transfer: Pretrained adapters specialized in different styles (such as ink wash painting) can be integrated into Make-It-Vivid to transfer those unique stylistic features onto generated textures. Customization: By leveraging multiple pretrained adapters simultaneously or sequentially during texture generation, users can customize textures according to their desired style preferences. Enhanced Diversity: Each adapter brings its own set of parameters and characteristics that contribute to enhancing diversity in texture outputs while maintaining fidelity with text prompts. Artistic Expression: Integrating adapters trained on various art forms allows for more expressive and creative textured character designs aligned with specific themes or aesthetics. Overall, integrating additional pretrained adapters expands Make-It-Vivid's versatility in creating stylized textures tailored to different artistic visions and design preferences through enhanced adaptation mechanisms within the framework itself
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