The content explores the formalization of feint actions in non-deterministic two-player games, emphasizing the importance of deceptive tactics. It introduces a novel approach, Palindrome-directed Generation of Feint actions, for automatic generation and integration of feint actions with attack actions. The study evaluates the implications of feint actions on game strategy models, demonstrating benefits in combat rewards and strategy diversity. The experimental results showcase the effectiveness of incorporating feint actions in enhancing gameplay dynamics.
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