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Self-Adaptive Success Rate Based Reward Shaping for Reinforcement Learning in Sparse Reward Environments


Основные понятия
This paper introduces SASR, a novel self-adaptive reward shaping method for reinforcement learning that leverages success rates derived from historical experience to enhance learning in environments with sparse rewards.
Аннотация
  • Bibliographic Information: Ma, H., Luo, Z., Vo, T. V., Sima, K., & Leong, T.-Y. (2024). Highly Efficient Self-Adaptive Reward Shaping for Reinforcement Learning. arXiv preprint arXiv:2408.03029v3.

  • Research Objective: This paper aims to address the challenge of sparse rewards in reinforcement learning by introducing a novel self-adaptive reward shaping mechanism called SASR (Self-Adaptive Success Rate based reward shaping).

  • Methodology: SASR addresses the sparse reward problem by incorporating success rates, calculated as the ratio of a state's presence in successful trajectories to its total occurrences, as shaped rewards. These success rates are modeled using Beta distributions, which dynamically evolve from uncertain to reliable values as the agent gathers more experience. The authors utilize Kernel Density Estimation (KDE) combined with Random Fourier Features (RFF) to efficiently derive these Beta distributions in high-dimensional continuous state spaces. The proposed method is then integrated with the Soft Actor-Critic (SAC) algorithm and evaluated on a variety of tasks with extremely sparse rewards.

  • Key Findings: The paper demonstrates that SASR significantly outperforms several state-of-the-art baselines in terms of sample efficiency, learning speed, and convergence stability on a range of challenging tasks with sparse rewards. The self-adaptive nature of SASR, enabled by the evolving Beta distributions, allows for a natural balance between exploration and exploitation during the learning process.

  • Main Conclusions: The authors conclude that SASR provides a highly efficient and effective approach for reward shaping in reinforcement learning, particularly in scenarios with sparse rewards. The method's ability to adapt its reward shaping strategy based on the agent's experience contributes significantly to its performance gains.

  • Significance: This research contributes to the field of reinforcement learning by introducing a novel and effective reward shaping method that addresses the critical challenge of sparse rewards. The use of success rates as a guiding metric for reward shaping provides a more intuitive and interpretable approach compared to some existing methods.

  • Limitations and Future Research: While SASR proves effective, the authors acknowledge limitations regarding the sensitivity to the retention rate of experience and the lack of consideration for the relationships between states within a trajectory. Future research could focus on developing adaptive mechanisms for managing experience and incorporating temporal information into the reward shaping process.

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Статистика
SASR achieves a performance improvement of over 100% compared to the best baseline in the AntStand task. In the MountainCar task, SASR reaches a near-optimal policy within 150,000 steps, while other exploration-based methods require significantly more steps. The ablation study shows that removing the Beta distribution sampling from SASR leads to a significant decrease in performance, highlighting its importance for exploration.
Цитаты
"Environments with extremely sparse rewards present notable challenges for reinforcement learning (RL)." "To overcome the limitations of existing RS methods and combine the advantages of exploration-encouraged and inherent value-based rewards, this paper introduces a novel Self-Adaptive Success Rate based reward shaping mechanism (SASR)." "SASR is evaluated on various extremely sparse-reward and continuous control tasks, significantly outperforming several baselines in sample efficiency, learning speed, and convergence stability."

Ключевые выводы из

by Haozhe Ma, Z... в arxiv.org 10-15-2024

https://arxiv.org/pdf/2408.03029.pdf
Highly Efficient Self-Adaptive Reward Shaping for Reinforcement Learning

Дополнительные вопросы

How might the SASR method be adapted to handle environments with dense rewards, where the trade-off between exploration and exploitation is less critical?

While SASR proves effective in sparse reward environments, its direct application to dense reward scenarios might introduce unnecessary overhead. Here's how we can adapt SASR for dense rewards: Conditional Reward Shaping: Instead of constantly providing shaped rewards, activate SASR only when the agent's learning plateaus or encounters specific conditions. This could involve monitoring the rate of reward improvement or identifying states with high uncertainty in value estimates. Hybrid Reward Function: Combine the environmental reward with a scaled version of the SASR reward. The scaling factor could be dynamically adjusted based on the density of environmental rewards. In denser reward regions, reduce the influence of SASR, allowing the agent to learn primarily from the environment. Success Rate as Regularization: Instead of directly adding it to the reward, use the success rate to regularize the agent's policy. For instance, penalize policies that deviate significantly from actions observed in successful trajectories, encouraging the agent to exploit previously learned knowledge while still allowing for exploration. Focus on Value Estimation: In dense reward environments, the challenge often lies in accurately estimating state-action values. Leverage the success rate to improve value function approximation. For example, prioritize experiences from successful trajectories during training or use the success rate to weight the target values in off-policy learning algorithms. By implementing these adaptations, we can leverage the benefits of SASR's success rate information without overwhelming the agent with potentially redundant rewards in dense reward settings.

Could incorporating uncertainty estimates into the success rate calculation further improve the exploration capabilities of SASR, especially in highly stochastic environments?

Incorporating uncertainty estimates into the success rate calculation holds significant potential for enhancing SASR's exploration, particularly in stochastic environments. Here's how: Uncertainty-Weighted Success Rate: Instead of treating all successes equally, weight them based on the uncertainty associated with their corresponding trajectories. Trajectories with higher uncertainty, potentially indicating unexplored regions or stochastic transitions, would contribute more to the success rate of visited states, encouraging the agent to revisit and reduce uncertainty. Bayesian Success Rate Estimation: Model the success rate itself as a distribution rather than a point estimate. This could involve using Bayesian methods like Gaussian Processes or Bayesian Linear Regression to estimate the success rate and its associated uncertainty. Sampling from this distribution, instead of a fixed Beta distribution, would naturally promote exploration in uncertain regions. Exploration Bonus Based on Uncertainty: Directly incorporate the uncertainty of the success rate estimate as an exploration bonus. States with highly uncertain success rates would receive higher bonuses, incentivizing the agent to explore these areas and refine its knowledge. Contextual Uncertainty Consideration: Incorporate contextual information into uncertainty estimation. For instance, in a multi-task setting, the uncertainty of a state's success rate could depend on the specific task being performed. This allows for more targeted exploration based on the task's demands. By explicitly accounting for uncertainty, we can guide SASR's exploration towards regions where knowledge is lacking or environmental stochasticity is high, leading to more efficient learning in complex and unpredictable environments.

What are the potential implications of using success rate-based reward shaping in applications beyond robotics and control, such as game playing or recommendation systems?

Success rate-based reward shaping, like SASR, holds promising implications for applications beyond robotics and control, extending its benefits to domains like game playing and recommendation systems: Game Playing: Exploration in Complex Games: In games with vast state spaces and sparse rewards, like strategy games or RPGs, success rate can guide agents towards promising strategies and game states, accelerating the learning of complex tactics. Procedural Content Generation: By analyzing the success rate of players in procedurally generated game levels, developers can identify engaging and challenging level designs, leading to more enjoyable gameplay experiences. Opponent Modeling: Success rate can be used to model the behavior of opponents in competitive games. By analyzing the success rate of different actions against various opponent strategies, agents can learn to predict and counter their moves effectively. Recommendation Systems: Cold-Start Problem: For new users with limited interaction history, success rate based on similar users' preferences can provide initial recommendations, improving user experience and engagement early on. Exploration-Exploitation Balance: Balancing the recommendation of popular items (exploitation) with novel and potentially relevant items (exploration) is crucial. Success rate can be used to identify promising but less explored items, diversifying recommendations and catering to evolving user tastes. Long-Term User Engagement: Instead of focusing solely on immediate clicks or purchases, success rate can be defined based on long-term user satisfaction or engagement metrics. This encourages the recommendation of items that contribute to sustained user interest and platform loyalty. However, challenges like defining "success" in different domains, handling dynamic environments, and addressing potential biases in success rate estimation need careful consideration. Nonetheless, the adaptability and intuitive nature of success rate-based reward shaping make it a valuable tool for enhancing learning and decision-making in a wide range of applications.
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