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Conversational Motion Controllers: Generating Continuous Human Motions through Multimodal Prompts


Centrala begrepp
MotionChain is a unified vision-motion-language generative model that can generate continuous human motions through multi-modal prompts, including text, image, and motion, in a step-by-step conversational manner.
Sammanfattning

The paper introduces MotionChain, a comprehensive framework that integrates vision, motion, and language for conversational motion generation tasks.

Key highlights:

  • MotionChain consists of a motion tokenizer that encodes human motions into discrete tokens, a vision tokenizer that converts image/video inputs into visual token embeddings, and a vision-motion-aware language model that generates motions or text based on the multi-modal inputs.
  • The framework is trained in a multi-stage process - first pre-training the motion tokenizer, then connecting the vision tokenizer to the language model, and finally refining the model through instruction tuning on a multi-modal, multi-turn motion conversation dataset.
  • MotionChain achieves state-of-the-art performance on various motion-related tasks, including motion reasoning, temporal motion composition, and image-conditioned motion generation, demonstrating its ability to comprehend multi-modal instructions and generate continuous human motions.
  • The paper also explores different motion composition techniques and vision tokenizer architectures, providing insights into the design choices for such a unified vision-language-motion model.
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Statistik
MotionChain utilizes a unified vocabulary that merges the text vocabulary and the motion vocabulary, enabling the formulation of motion-centric tasks in a universal template. The training dataset includes large-scale language, vision-language, and vision-motion data to assist motion-related generation tasks. A multi-modal, multi-turn motion conversation dataset is constructed by augmenting existing text-to-motion and human mesh reconstruction datasets with targeted instructional prompts.
Citat
"MotionChain leverages large-scale vision-language data, video-motion data, and the strong language generation abilities of pre-trained language models to assist in motion-related generation tasks." "By integrating image, motion, and language data and encoding them into tokens, the relationship between these three modalities becomes more evident." "Extensive experiments validate the efficacy of MotionChain, demonstrating state-of-the-art performance in conversational motion generation, as well as more intuitive manners of controlling and interacting with virtual humans."

Viktiga insikter från

by Biao Jiang,X... arxiv.org 04-03-2024

https://arxiv.org/pdf/2404.01700.pdf
MotionChain

Djupare frågor

How can MotionChain's capabilities be extended to handle more complex human-object and human-scene interactions during motion generation?

MotionChain's capabilities can be extended to handle more complex human-object and human-scene interactions by incorporating additional modalities and training the model on diverse datasets. To address interactions with objects, the model can be trained on datasets that include human-object interactions, such as manipulating objects, carrying items, or interacting with tools. By including these interactions in the training data, MotionChain can learn to generate human motions that involve interactions with objects in a realistic manner. For human-scene interactions, MotionChain can be trained on datasets that include scenarios like navigating through crowded spaces, interacting with different environmental elements, or performing actions in various settings. By exposing the model to a wide range of human-scene interactions, it can learn to generate motions that are contextually aware of the surrounding environment. Additionally, incorporating reinforcement learning techniques can enable MotionChain to adapt its generated motions based on feedback from the environment or user interactions. By integrating reinforcement learning algorithms, the model can learn to generate motions that are not only realistic but also responsive to dynamic changes in the scene or object interactions.

What are the potential challenges and limitations of using an indeterministic generative model like MotionChain for real-time character control and animation applications?

Using an indeterministic generative model like MotionChain for real-time character control and animation applications poses several challenges and limitations. One major challenge is the lack of real-time responsiveness inherent in generative models, which may result in delays or inconsistencies in generating motions on-the-fly. Real-time applications require quick and accurate responses to user inputs, which may be difficult to achieve with the inherent stochastic nature of generative models. Another challenge is the potential for mode collapse or lack of diversity in generated motions. Indeterministic generative models like MotionChain may struggle to produce a wide range of diverse motions, leading to repetitive or unrealistic animations. Ensuring diversity and realism in generated motions is crucial for character animation applications to avoid robotic or unnatural movements. Furthermore, the computational resources required to run indeterministic generative models in real-time applications can be significant. The complex architecture and training process of models like MotionChain may require high computational power, limiting their feasibility for deployment in real-time systems with resource constraints.

Could the unified vision-language-motion representation in MotionChain be leveraged to enable cross-modal retrieval and generation tasks, such as motion-to-image or image-to-motion synthesis?

Yes, the unified vision-language-motion representation in MotionChain can be leveraged to enable cross-modal retrieval and generation tasks, such as motion-to-image or image-to-motion synthesis. By training the model on datasets that include paired examples of motion, images, and text descriptions, MotionChain can learn to understand the relationships between these modalities and generate coherent outputs across different domains. For motion-to-image synthesis, MotionChain can use the learned representations to generate images that correspond to a given motion sequence. By conditioning the image generation process on the motion tokens, the model can learn to visualize the corresponding scenes or actions depicted in the motion data. Similarly, for image-to-motion synthesis, MotionChain can utilize the unified representation to generate motion sequences that match a given image input. By leveraging the learned correlations between images and motions, the model can generate realistic motion sequences that align with the visual content of the input image. Overall, the unified representation in MotionChain enables the model to bridge the gap between different modalities and facilitate seamless cross-modal retrieval and generation tasks, opening up possibilities for diverse applications in multimedia processing and content creation.
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