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ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions


Temel Kavramlar
ReMoS presents a novel approach for generating realistic 3D reactive motions in two-person interactions, enhancing animation pipelines.
Özet

The content introduces ReMoS, a model for synthesizing reactive motions in two-person interactions. It addresses the gap in current approaches for 3D human motion synthesis by focusing on complex dynamics in multi-human interactions. ReMoS utilizes denoising diffusion-based models to generate full-body reactive motions in scenarios like pair-dancing and martial arts. The model is evaluated using quantitative metrics, qualitative visualizations, and a user study, showcasing its usability in interactive motion editing applications. The content also discusses related work in multi-person 3D motion synthesis and diffusion-based motion synthesis.

Abstract

  • ReMoS introduces a model for 3D reactive motion synthesis in two-person interactions.
  • It addresses the technological gap in current approaches for 3D human motion synthesis.
  • The model is evaluated using quantitative metrics, qualitative visualizations, and a user study.

Introduction

  • Digital 3D character motion synthesis is advancing, particularly through denoising diffusion probabilistic models.
  • Modeling human-human interactions is crucial for generative 3D human motion synthesis frameworks.
  • ReMoS focuses on modeling reactive motions to automate the generation of realistic interactions.

Data Extraction

  • "We demonstrate ReMoS across challenging two-person scenarios such as pair-dancing, Ninjutsu, kickboxing, and acrobatics."
  • "We evaluate ReMoS through multiple quantitative metrics, qualitative visualizations, and a user study."
  • "ReMoS further synthesizes plausible hand motions for the reactor to incorporate realistic hand-based interactions."
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İstatistikler
"We demonstrate ReMoS across challenging two-person scenarios such as pair-dancing, Ninjutsu, kickboxing, and acrobatics." "We evaluate ReMoS through multiple quantitative metrics, qualitative visualizations, and a user study." "ReMoS further synthesizes plausible hand motions for the reactor to incorporate realistic hand-based interactions."
Alıntılar
"Modeling such human-human interactions is essential for designing generative 3D human motion synthesis frameworks." "ReMoS focuses on the task of modeling reactive motions to automate the generation of realistic interactions."

Önemli Bilgiler Şuradan Elde Edildi

by Anindita Gho... : arxiv.org 03-27-2024

https://arxiv.org/pdf/2311.17057.pdf
ReMoS

Daha Derin Sorular

How can ReMoS be further optimized for real-time applications in interactive media?

To optimize ReMoS for real-time applications in interactive media, several strategies can be implemented: Efficient Parallel Processing: Utilize parallel processing techniques to distribute the computational load across multiple cores or GPUs, enabling faster inference times. Model Simplification: Streamline the model architecture by reducing unnecessary complexity and parameters without compromising performance, leading to quicker computations. Quantization: Implement quantization techniques to convert the model to lower precision, reducing memory and computational requirements for faster execution. Hardware Acceleration: Utilize specialized hardware like GPUs or TPUs to accelerate the model's computations and improve real-time performance. Incremental Learning: Implement incremental learning strategies to update the model in real-time based on new data, allowing for continuous improvement without retraining the entire model.

What are the potential limitations of ReMoS in capturing subtle nuances in complex interactions?

Despite its advancements, ReMoS may have limitations in capturing subtle nuances in complex interactions: Limited Training Data: The model's performance may be constrained by the quality and quantity of training data, potentially leading to challenges in capturing rare or intricate interactions. Overfitting: ReMoS may overfit to the training data, resulting in difficulties in generalizing to unseen scenarios or subtle variations in interactions. Complex Interactions: Extremely intricate or nuanced interactions may be challenging for ReMoS to accurately synthesize, as the model may struggle with capturing the intricacies of such behaviors. Hand Interactions: While ReMoS addresses hand interactions, the complexity of finger articulations and fine-grained hand movements may still pose challenges in capturing subtle nuances. Real-time Constraints: The computational demands of real-time applications may limit the model's ability to capture every subtle detail in complex interactions.

How might the principles of ReMoS be applied to other fields beyond animation and motion synthesis?

The principles of ReMoS can be applied to various fields beyond animation and motion synthesis: Healthcare: ReMoS can be used to simulate physical therapy interactions, helping in the development of interactive rehabilitation programs. Robotics: Implementing ReMoS principles can enhance human-robot interactions, enabling robots to respond realistically to human gestures and movements. Gaming: ReMoS can improve the realism of character interactions in video games, creating more immersive and dynamic gameplay experiences. Virtual Reality: By integrating ReMoS, virtual reality applications can offer more realistic interactions between users and virtual environments or characters. Training Simulations: ReMoS can be utilized in training simulations for fields like sports coaching, military training, or emergency response, providing realistic interactive scenarios for practice and skill development.
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