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Granger-Causal Hierarchical Skill Discovery in Reinforcement Learning


Temel Kavramlar
COInS algorithm introduces interaction-guided skill acquisition in hierarchical RL, improving sample efficiency and transferability.
Özet
The content discusses the COInS algorithm, focusing on controllability in factored domains to identify task-agnostic skills. It addresses the limitations of traditional RL methods by leveraging interactions between state factors to improve sample efficiency and transferability. The algorithm is evaluated on challenging tasks like Breakout and Robot Pushing, showcasing significant improvements over standard RL baselines. Introduction: Reinforcement learning struggles with high data requirements and brittle generalization. Hierarchical RL decomposes tasks into skills for improved efficiency. COInS algorithm focuses on controllability in factored domains. Data Extraction: "We evaluate COInS on a robotic pushing task with obstacles—a challenging domain where other RL and HRL methods fall short." "We also demonstrate the transferability of skills learned by COInS, using variants of Breakout, a common RL benchmark." Related Work: Reward-free vs reward-based skill learning methods compared. COInS shares similarities with HyPE but uses interactions for skill acquisition. Chain of Interaction Skills: COInS iteratively learns pairwise skills based on interactions. Detects interactions using Granger Causality test. Builds a chain of goal-based skills for efficient learning and transfer. Experiments: COInS demonstrates superior sample efficiency in Breakout and Robot Pushing tasks. Baselines struggle with credit assignment and complex reward structures. Transfer: COInS shows successful skill transfer to variants of Breakout with challenging reward structures. Overall Performance: COInS outperforms baselines in terms of sample efficiency, performance, and transferability.
İstatistikler
COInS uses Granger-causal tests to detect interactions between state factors. COInS shows 2-3x improvement in both sample efficiency and final performance compared to standard RL baselines.
Alıntılar
"COInS focuses on controllability in factored domains to identify task-agnostic skills." "We evaluate COInS on a robotic pushing task with obstacles—a challenging domain where other RL and HRL methods fall short."

Önemli Bilgiler Şuradan Elde Edildi

by Caleb Chuck,... : arxiv.org 03-20-2024

https://arxiv.org/pdf/2306.09509.pdf
Granger-Causal Hierarchical Skill Discovery

Daha Derin Sorular

How can the concept of interaction-guided skill acquisition be applied to other domains outside of reinforcement learning

The concept of interaction-guided skill acquisition can be applied to various domains outside of reinforcement learning, such as robotics, natural language processing, and computer vision. In robotics, interactions between different components or objects can guide the learning process for tasks like manipulation, navigation, or assembly. By identifying key interactions that lead to successful task completion, robots can learn more efficiently and effectively. In natural language processing, understanding the interactions between words or phrases in a sentence can improve tasks like sentiment analysis, text summarization, or machine translation. By focusing on how certain words interact with each other to convey meaning or context, NLP models can achieve better performance. Similarly, in computer vision applications like object detection or image segmentation, recognizing interactions between visual elements can enhance the accuracy and robustness of algorithms. Understanding how different parts of an image interact spatially can lead to more precise object localization and recognition. Overall, applying interaction-guided skill acquisition across these domains allows for a more targeted and efficient learning process by leveraging causal relationships between components.

What are potential drawbacks or limitations of relying heavily on interaction signals for skill acquisition

While relying heavily on interaction signals for skill acquisition offers several benefits in terms of efficiency and effectiveness in learning complex tasks, there are potential drawbacks and limitations to consider: Sparse Interactions: If the domain has very sparse interactions that are difficult to detect reliably through causal tests like Granger causality, it may limit the applicability of this approach. Complexity: Depending too much on interaction signals could introduce complexity into the learning process, especially if there are multiple interacting factors that need to be considered simultaneously. Generalization: Over-reliance on specific interactions might hinder generalization capabilities, as skills learned based on limited interactions may not transfer well to new environments or tasks without similar dynamics. Computational Cost: Identifying and utilizing interactions for skill acquisition may require additional computational resources compared to traditional RL methods without explicit consideration of causal relationships. Interpretability: The interpretability of learned skills may become challenging when they are based solely on detected interactions rather than intuitive human-defined features. By being aware of these limitations while designing systems that rely on interaction-guided skill acquisition, researchers can develop more robust and adaptable solutions across various domains.

How might the use of interactions in hierarchical RL impact the scalability or complexity of learning algorithms

The use of interactions in hierarchical RL could impact scalability and complexity in several ways: Scalability: Introducing interaction-based hierarchies could potentially increase scalability by allowing agents to decompose complex tasks into simpler subtasks guided by meaningful causal relationships. This decomposition enables agents to tackle larger problems by breaking them down into manageable components. Complexity: While leveraging interactions may simplify credit assignment within individual skills, it could also add complexity at higher levels where coordinating multiple interacting skills is required. Managing a hierarchy based on intricate interdependencies among skills might introduce challenges related to coordination overheads and increased algorithmic complexity. 3Transfer Learning: Interaction-based hierarchical RL approaches might offer improved transfer learning capabilities by enabling agents trained in one environment with specific interactive patterns to generalize their knowledge more effectively when faced with new but related environments sharing similar interactive dynamics. By carefully balancing these factors during algorithm design, researchers can harness the power of interaction-driven hierarchies while mitigating potential complexities associated with their implementation
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