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DEMOS: Dynamic Environment Motion Synthesis in 3D Scenes via Local Spherical-BEV Perception


Temel Kavramlar
The author proposes the DEMOS framework to handle real-time changes in 3D scanned point cloud scenes by blending motion-prior and iteration-based methods.
Özet
The DEMOS framework introduces a novel approach to predict future motion instantly and update latent motion iteratively for stable and responsive motion synthesis in dynamic environments. By leveraging local scene features extracted through Spherical-BEV perception, the proposed method outperforms existing works significantly in handling dynamic environments.
İstatistikler
The proposed method achieves a translation error of 4.88, orientation error of 7.38, and pose error of 54.28 on GTA-IM dataset. The contact score is reported as 97.89% and non-collision score as 95.82% for the proposed method on GTA-IM dataset.
Alıntılar
"The results show our method outperforms previous works significantly and has great performance in handling dynamic environments."

Önemli Bilgiler Şuradan Elde Edildi

by Jingyu Gong,... : arxiv.org 03-05-2024

https://arxiv.org/pdf/2403.01740.pdf
DEMOS

Daha Derin Sorular

How can the DEMOS framework be adapted for real-world applications beyond robotics navigation

The DEMOS framework can be adapted for real-world applications beyond robotics navigation by leveraging its capabilities in dynamic environment motion synthesis. One potential application is in virtual/augmented reality experiences, where the framework can be used to generate realistic human motions in 3D scenes, enhancing the immersive quality of the virtual environment. Additionally, DEMOS could find utility in simulated data synthesis for training machine learning models, particularly those related to human behavior analysis or scene understanding. By accurately predicting future motions based on current scene information and dynamically updating latent motion, DEMOS has the potential to enhance various real-world applications requiring interactive and responsive human-like behaviors.

What counterarguments exist against the effectiveness of blending motion-prior and iteration-based methods

Counterarguments against the effectiveness of blending motion-prior and iteration-based methods may include concerns about overfitting or underfitting certain types of motions or environments. The balance between relying on prior knowledge encoded in motion priors and adapting to new information through iterative updates may not always lead to optimal results. Additionally, there could be challenges in determining the appropriate weighting or blending strategy between these two approaches, leading to suboptimal performance in certain scenarios. Critics might also argue that a more complex fusion mechanism combining multiple sources of information could introduce computational overhead and complexity without significant improvements in overall performance.

How might advancements in local scene perception technology impact the future development of motion synthesis frameworks

Advancements in local scene perception technology are likely to have a profound impact on the future development of motion synthesis frameworks by enabling more accurate and context-aware predictions of human movements. Improved techniques for extracting detailed geometry hints from surrounding scenes will enhance the realism and naturalness of synthesized motions. This enhanced perception capability can lead to better adaptation to dynamic environments with changing obstacles or interactions. Furthermore, advancements in local scene perception technology can facilitate more efficient data representation and feature extraction processes within motion synthesis frameworks, ultimately improving their overall performance and applicability across diverse real-world scenarios.
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