toplogo
登入

Enhancing Robustness and Generalizability of 3D Pose Transfer with Adversarial Learning


核心概念
This work proposes a novel adversarial learning framework customized for 3D pose transfer, which enhances the robustness and generalizability of the model to handle noisy inputs and even raw scans directly.
摘要
The paper addresses the robustness problem of 3D pose transfer, which aims to transfer a desired pose to a target 3D mesh while preserving the intrinsic attributes of the identity mesh. Key highlights: Existing 3D pose transfer methods rely on well-defined parametric human models or skeletal joints as driving pose sources, which require cumbersome pre-processing pipelines. This work proposes to utilize adversarial learning to enhance the robustness and generalizability of the model. A novel adversarial learning framework is introduced, which includes a PT adversarial function and on-the-fly computation of adversarial samples during backpropagation. This enables the model to learn the latent pose space via gradients. A new 3D-PoseMAE architecture is proposed, which adopts a multi-scale masking strategy and a progressive channel-wise attention operation to effectively learn 3D extrinsic presentations (i.e., pose). Extensive experiments show that the proposed method achieves promising performance with substantial robustness to noisy inputs and the generalizability to handle raw scans from the real world.
統計資料
To obtain clean pose sources, cumbersome but necessary pre-processing pipelines are inevitable, hindering implementations of real-time applications. Existing 3D pose transfer methods cannot directly be generalized to unseen target meshes, and training on the target meshes is inevitable for them to learn the priors of the target shape. Some studies assume that the paired correspondences between the pose and identity meshes are given, which also involves extra manual efforts to obtain.
引述
"To our knowledge, it is the first attempt made to approach 3D pose transfer from the aspect of adversarial learning." "We introduce a novel adversarial learning framework customized for the 3D pose transfer task with a novel PT adversarial function and on-the-fly computation of adversarial samples in backpropagation." "We propose a novel MAE-based architecture for 3D pose transfer with carefully designed components to capture the extrinsic attributions with a multi-scale masking strategy and a progressive channel-wise attention operation."

從以下內容提煉的關鍵洞見

by Haoyu Chen,H... arxiv.org 04-04-2024

https://arxiv.org/pdf/2404.02242.pdf
Towards Robust 3D Pose Transfer with Adversarial Learning

深入探究

How can the proposed adversarial learning framework be extended to other 3D generative tasks beyond pose transfer

The proposed adversarial learning framework can be extended to other 3D generative tasks beyond pose transfer by adapting the adversarial function and on-the-fly computation of adversarial samples to suit the specific requirements of the new tasks. For instance, in tasks like 3D object generation or shape completion, the adversarial function can be tailored to generate perturbations that challenge the model to produce more accurate and realistic outputs. By incorporating the principles of adversarial training and on-the-fly computation into different 3D generative tasks, the models can be trained to handle noisy inputs, unseen domains, and challenging real-world data effectively.

What are the potential limitations of the current adversarial training strategy, and how can it be further improved to achieve stronger robustness

The current adversarial training strategy may have limitations in terms of the magnitude of attacks and the trade-off between robustness and model performance. To achieve stronger robustness, the strategy can be further improved by: Exploring Different Attack Types: Experimenting with a variety of adversarial attack methods, such as C&W-based attacks or PGD-based attacks, to find the most effective approach for generating perturbations that challenge the model without compromising the quality of the generated outputs. Fine-tuning Attack Magnitude: Adjusting the magnitude of attacks to strike a balance between perturbing the model enough to enhance robustness while ensuring that the generated outputs remain visually coherent and accurate. Incorporating Defense Mechanisms: Introducing defense mechanisms within the training pipeline to help the model learn to resist adversarial attacks more effectively and maintain performance in the presence of perturbations. Regularization Techniques: Implementing regularization techniques to prevent overfitting to the adversarial samples and promote generalization to unseen data distributions. By addressing these aspects and continuously refining the adversarial training strategy, the model can achieve stronger robustness and generalizability across different 3D generative tasks.

Given the promising results on handling raw scans, how can the proposed method be leveraged to enable real-time 3D pose estimation and transfer from monocular RGB inputs in practical applications

The proposed method's success in handling raw scans opens up possibilities for enabling real-time 3D pose estimation and transfer from monocular RGB inputs in practical applications. To leverage this capability effectively, the following steps can be taken: Integration with Monocular RGB-D Sensors: Incorporating the proposed method into systems equipped with monocular RGB-D sensors can enable real-time capture of 3D information from RGB images, allowing for on-the-fly pose estimation and transfer. Real-Time Processing Pipeline: Developing a real-time processing pipeline that integrates the adversarial learning framework with monocular RGB input processing to facilitate quick and accurate 3D pose estimation and transfer. Hardware Acceleration: Utilizing hardware acceleration techniques such as GPU processing to enhance the speed and efficiency of the real-time 3D pose estimation and transfer system. User Interface Integration: Designing a user-friendly interface that allows users to interact with the system in real-time, enabling them to input RGB images and receive instant 3D pose transfer results. By implementing these strategies, the proposed method can be effectively leveraged for real-time 3D pose estimation and transfer from monocular RGB inputs, opening up new possibilities for applications in various fields.
0
visual_icon
generate_icon
translate_icon
scholar_search_icon
star