核心概念
Feint actions in Two-Player Games are formalized and integrated into game strategies to enhance realism and unpredictability.
摘要
The content explores the formalization of feint actions in non-deterministic two-player games, emphasizing the importance of deceptive tactics. It introduces a novel approach, Palindrome-directed Generation of Feint actions, for automatic generation and integration of feint actions with attack actions. The study evaluates the implications of feint actions on game strategy models, demonstrating benefits in combat rewards and strategy diversity. The experimental results showcase the effectiveness of incorporating feint actions in enhancing gameplay dynamics.
統計資料
Feints can bring overall benefits to game design.
Feints introduce randomness into game models.
Palindrome-directed Generation method is proposed for automatic generation of feints.
Feints aim to provide deceptive attacks in two-player games.
引述
"Feint actions refer to a set of deceptive actions, which enable players to obtain temporal advantages from their opponents."
"Our goal is to formalize Feint actions in NDGs, and incorporate key takeaways from the formalization with game strategy designs."