The paper presents a training-free approach called Scale-Adaptive Gaussian Splatting (SA-GS) that can be applied to any pre-trained 3D Gaussian Splatting (3DGS) model to significantly improve its anti-aliasing performance at drastically changed rendering settings.
The key technical contribution is a 2D scale-adaptive filter that keeps the Gaussian projection scale consistent with the training phase scale at different rendering settings. This addresses the issue of "Gaussian scale mismatch" in vanilla 3DGS, where the 2D dilation operation used during training leads to inconsistent Gaussian scales during inference.
With the Gaussian scale mismatch resolved, the paper then leverages conventional anti-aliasing techniques like super-sampling and integration to further enhance the anti-aliasing capability of 3DGS. These techniques only become effective after the scale consistency is ensured by the 2D scale-adaptive filter.
Extensive experiments on the Mip-NeRF 360 and Blender datasets show that SA-GS achieves superior or comparable performance compared to the state-of-the-art Gaussian anti-aliasing methods, while being training-free.
翻譯成其他語言
從原文內容
arxiv.org
深入探究