The content discusses Deadpool's self-titled video game that was released in 2013, several years before the character's box office success in the movies. The game was developed by High Moon Studios for the PS3/Xbox 360 era.
The game is described as a third-person action adventure title that features both melee combat and ranged attacks. However, it is noted that the game had a clumsy camera and relied heavily on wacky writing. Rather than trying to hide its low-budget nature, the game embraced its "jankiness" and constantly called attention to cheap props or stilted plot moments.
The narrative of the game features the real-life head of the development studio as a prominent character, who engages in a back-and-forth with Deadpool over the game's budget. This narrative fit well with Deadpool's fourth-wall breaking and cavalier attitude towards his own fictional universe.
Despite the game's unconventional approach, it did not achieve significant commercial success. The content suggests that the game offered an early glimpse into the character's struggles to gain mainstream popularity, which would eventually be achieved through the successful movie adaptations.
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by Alex Rowe 於 xander51.medium.com 07-30-2024
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