toplogo
Увійти

Driving Animatronic Robot Facial Expression From Speech: A Skinning-Centric Approach


Основні поняття
Creating animatronic robot facial expressions from speech using a skinning-centric approach significantly advances human-robot interactions.
Анотація

The content introduces a novel approach to drive animatronic robot facial expressions from speech, focusing on skinning-centric design and motion synthesis. The paper addresses the challenges of replicating human facial expressions in robots and proposes a principled method using linear blend skinning (LBS). The approach enables real-time generation of highly realistic facial expressions on animatronic faces, enhancing natural interaction capabilities. The content is structured into sections covering introduction, related works, proposed approach, experiments, and conclusions with future directions.

I. INTRODUCTION

  • Accurate replication of human facial expressions crucial for natural human-computer interaction.
  • Speech-synchronized lifelike expressions enable genuine emotional resonance with users.
  • Challenges in generating seamless real-time animatronic facial expressions from speech identified.

II. RELATED WORKS

  • Evolution of animatronic robot faces categorized into hardware-focused and motion transfer techniques phases.
  • Recent studies integrate human motion transfer methods for expressive robotic faces.

III. PROPOSED APPROACH

  • Skin-centric method using linear blend skinning (LBS) for embodiment design and motion synthesis.
  • LBS guides actuation topology, expression retargeting, and speech-driven motion generation.

IV. SKINNING-ORIENTED ROBOT DEVELOPMENT

  • Design focuses on reproducing target LBS-based motion space rather than precise anatomical replication.
  • Tendon-driven actuation approach proposed for physical realization of facial muscular system.

V. SKINNING MOTION IMITATION LEARNING

  • Learning function mapping input speech to blendshape coefficients for realistic robot skinning motions.
  • Model architecture includes frame-level speech encoder, speaking style encoder, and LBS encoder.

VI. EXPERIMENTS

A. Robot Development Experiments
  • Validation experiments confirm accurate realization of designed motion space.
  • Tracking performance validation demonstrates responsive and accurate tracking across various facial regions.
B. Imitation Learning Experiments
  • User study evaluates generated robot skinning motions' naturalness compared to ground truth sequences.
  • Results show model's effectiveness in generating expressive robot skinning motions from speech.

VII. CONCLUSIONS AND FUTURE WORKS

  • Proposed skinning-centric approach advances animatronic robot technology for natural interaction.
  • Future research directions include exploring general robot facial muscular system design and advanced emotion-controllable expressions.
edit_icon

Налаштувати зведення

edit_icon

Переписати за допомогою ШІ

edit_icon

Згенерувати цитати

translate_icon

Перекласти джерело

visual_icon

Згенерувати інтелект-карту

visit_icon

Перейти до джерела

Статистика
None
Цитати
"Generating realistic, speech-synchronized robot expressions is challenging due to complexities in biomechanics." "The proposed approach significantly advances robots’ ability to replicate nuanced human expressions." "The developed system is capable of automatically generating appropriate and dynamic facial expressions from speech."

Ключові висновки, отримані з

by Boren Li,Han... о arxiv.org 03-20-2024

https://arxiv.org/pdf/2403.12670.pdf
Driving Animatronic Robot Facial Expression From Speech

Глибші Запити

How can this skinning-centric approach be applied to other areas beyond robotics?

The skinning-centric approach presented in the context of driving animatronic robot facial expressions from speech can have applications beyond robotics. One potential application could be in the field of virtual reality (VR) and augmented reality (AR). By utilizing similar principles of linear blend skinning (LBS) for representing facial expressions, VR/AR developers could create more realistic avatars with lifelike facial animations synchronized with speech input. This would enhance user immersion and interaction within virtual environments. Another area where this approach could be beneficial is in the entertainment industry, particularly in animated movies or video games. Animators could leverage LBS techniques to drive facial expressions on animated characters based on voice acting performances. This would streamline the animation process, making it more efficient and allowing for greater expressiveness in character interactions. Furthermore, the healthcare sector could also benefit from this approach by using it in patient simulations or medical training scenarios. Medical professionals could interact with lifelike avatars that respond realistically to verbal cues, enhancing training experiences and improving communication skills.

What are potential drawbacks or limitations of relying solely on imitation learning for generating robotic facial expressions?

While imitation learning has shown promise in generating robotic facial expressions from speech inputs, there are several drawbacks and limitations associated with relying solely on this method: Limited Creativity: Imitation learning focuses on mimicking observed human expressions through a master-slave mapping paradigm. This limits the robot's ability to exhibit creativity or generate novel expressions independently. Overfitting: The model trained through imitation learning may overfit to specific examples present in the training data, leading to difficulties when faced with unseen variations or unique speech patterns. Generalization Issues: Imitation learning models might struggle to generalize well across different speakers or languages if not exposed to diverse datasets during training. Lack of Emotional Understanding: While imitation learning can replicate surface-level emotions based on observed data, it may lack deeper emotional understanding that humans possess when expressing themselves through facial gestures. Adaptability Constraints: Robots relying solely on imitation learning may find it challenging to adapt their responses dynamically based on contextual cues or changing social interactions.

How might advancements in animatronic technology impact societal perceptions of humanoid robots?

Advancements in animatronic technology have the potential to significantly impact societal perceptions of humanoid robots by: 1- Enhancing Human-Robot Interaction: More realistic and expressive humanoid robots created through advanced animatronic technology can foster better engagement and connection between humans and robots. 2- Increasing Acceptance: Lifelike movements and naturalistic behaviors achieved through technological advancements can reduce uncanny valley effects, making humanoid robots more relatable and acceptable. 3- Improving User Experience: Advanced animatronics enable robots to convey emotions effectively through nuanced facial expressions, leading users towards a more positive interaction experience. 4- Shaping Public Opinion: As humanoid robots become more prevalent due to technological advancements, public perception may shift from skepticism towards acceptance as people witness their capabilities firsthand. 5- Ethical Considerations: With increasingly human-like features brought about by advanced animatronics, discussions around ethical considerations such as robot rights, responsibilities,and boundaries will likely intensify within society
0
star