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thông tin chi tiết - AlgorithmsandDataStructures - # Optimal Stopping Algorithm

Optimal Stopping Time for Maximizing Payoff in Zero-Sum Sequences


Khái niệm cốt lõi
This paper presents and analyzes three online algorithms for maximizing the expected payoff in a stopping game on zero-sum sequences, proving their asymptotic optimality.
Tóm tắt
  • Bibliographic Information: Dumitrescu, A., & Sagdeev, A. (2024). A Stopping Game on Zero-Sum Sequences. arXiv preprint arXiv:2411.13206.
  • Research Objective: This paper introduces a novel one-person game where a player aims to maximize their payoff by strategically stopping the reveal of elements in a randomly permuted zero-sum sequence. The research aims to develop and analyze online algorithms for maximizing the expected payoff in this game.
  • Methodology: The paper presents three online algorithms: a simple threshold algorithm, an optimal dynamic programming algorithm, and a 'Stop in the Middle' algorithm. The algorithms are analyzed for their expected payoff in both the binary case (sequences with only +1 and -1) and the general case (arbitrary zero-sum multisets). The analysis utilizes combinatorial arguments, probability theory, and the reflection principle for lattice paths.
  • Key Findings: All three algorithms achieve an expected payoff of Θ(√n), where n is the length of the sequence. This bound is proven to be worst-case optimal. The 'Stop in the Middle' algorithm, despite its simplicity, is shown to be asymptotically optimal even for arbitrary zero-sum multisets.
  • Main Conclusions: The paper demonstrates that simple, online algorithms can achieve asymptotically optimal performance in this stopping game. The results provide insights into decision-making under uncertainty and have potential applications in areas like finance and online auctions.
  • Significance: This research contributes to the field of online algorithms and stopping time problems. The proposed algorithms and their analysis offer practical solutions for maximizing expected payoff in scenarios involving sequential decision-making with limited information.
  • Limitations and Future Research: The paper primarily focuses on the asymptotic behavior of the algorithms. Further research could explore the performance of these algorithms for specific distributions of zero-sum sequences and investigate the existence of algorithms with better constant factors in the Θ(√n) bound. Additionally, exploring variants of the game with different payoff functions or constraints could lead to interesting future directions.
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Thống kê
The expected payoff of the player using the optimal algorithm in a standard deck of 52 cards is $2.62. The expected payoff of the player using Algorithm 1 in a standard deck of 52 cards is $1.54.
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Thông tin chi tiết chính được chắt lọc từ

by Adrian Dumit... lúc arxiv.org 11-21-2024

https://arxiv.org/pdf/2411.13206.pdf
A Stopping Game on Zero-Sum Sequences

Yêu cầu sâu hơn

How could these algorithms be adapted for use in real-world scenarios, such as financial trading or online auctions, where the elements of the sequence are not revealed at a constant rate?

Adapting the algorithms for real-world scenarios with non-constant revelation rates presents a significant challenge. Here's a breakdown of the issues and potential approaches: Challenges: Unknown Sequence Length: Real-world scenarios rarely have a predefined sequence length (e.g., the number of price fluctuations in a trading day). This makes applying algorithms reliant on 'n' difficult. Non-Uniform Arrival Times: The paper assumes elements are revealed sequentially. In reality, information (like bids in an auction or stock ticks) arrives irregularly, making the concept of a "middle" less clear. Non-Stationary Distributions: Financial markets and auctions are often non-stationary, meaning the underlying distribution of price changes or bids shifts over time. This violates the paper's assumption of a fixed zero-sum multiset. Potential Adaptations: Windowing and Time-Based Thresholds: Instead of relying on 'n', use a sliding window to analyze a recent subset of the data. Adapt the threshold for stopping (like in Algorithm 1) based on the observed volatility or rate of change within the window. Point Processes and Intensity Estimation: Model the arrival of information as a point process. Estimate the intensity function of this process to understand the expected arrival rate of favorable events (e.g., price increases or high bids). This can inform a more dynamic stopping rule. Machine Learning for Pattern Recognition: Train machine learning models (e.g., reinforcement learning agents) on historical data to learn patterns indicative of favorable stopping points. These models can adapt to non-stationary environments better than fixed algorithms. Hybrid Approaches: Combine elements of the original algorithms with real-world constraints. For instance, use a modified Algorithm 3 that considers both the running sum and the time elapsed within a trading day. Important Considerations: Risk Tolerance: Real-world applications need to incorporate risk tolerance. A risk-averse trader might prefer a strategy with a lower expected payoff but a lower probability of a large loss. Transaction Costs: Factor in transaction costs (e.g., brokerage fees or auction fees) when evaluating the profitability of a stopping strategy.

The paper assumes that all permutations of the zero-sum sequence are equally likely. How would the optimal strategy and the performance of the algorithms change if the permutations were drawn from a non-uniform distribution?

Non-uniform permutation distributions significantly impact the optimal strategy and algorithm performance: Loss of Symmetry: The elegance of the "stopping in the middle" concept (Algorithm 3) stems from the symmetry of equally likely permutations. This no longer holds true. The optimal stopping point would likely shift depending on the specific non-uniform distribution. Dynamic Programming Complexity: Algorithm 2, based on dynamic programming, becomes much more complex. The transition probabilities in the matrix 'T' would need to be calculated based on the non-uniform permutation probabilities, significantly increasing computational burden. Performance Degradation: All three algorithms would likely experience performance degradation. The Θ(√n) expected payoff relies on the balanced nature of random permutations. With biased permutations, the algorithms might consistently encounter unfavorable subsequences, leading to lower payoffs. Addressing Non-Uniformity: Distribution Estimation: If the non-uniform distribution is known or can be estimated, modify the algorithms to incorporate this information. For example, adjust the threshold in Algorithm 1 or the transition probabilities in Algorithm 2 accordingly. Adaptive Algorithms: Explore adaptive algorithms that learn the underlying permutation distribution over time. Reinforcement learning could be suitable for this, where the agent learns to make stopping decisions based on the observed sequence and receives rewards based on the payoff. Worst-Case Analysis: In the absence of information about the distribution, analyze the algorithms' performance under worst-case permutation scenarios. This provides a lower bound on the expected payoff.

Could the concept of "stopping in the middle" be applied to other optimization problems beyond zero-sum sequences, and if so, what kind of problems would be suitable candidates?

While "stopping in the middle" is particularly elegant for zero-sum sequences due to their inherent symmetry, the underlying principle of exploiting a predictable point for decision-making can be extended to other problems: Suitable Candidate Problems: Problems with Predictable Turning Points: Problems where some prior knowledge or analysis suggests a point where the expected value of continuing versus stopping shifts significantly. Example: Searching for the peak of a unimodal function. If you know the function is unimodal, once you start descending, you've passed the peak. Problems with Diminishing Returns: Situations where the expected gain from continuing decreases over time, eventually reaching a point where stopping is optimal. Example: Resource allocation problems. Allocating more resources might yield diminishing returns, and stopping at some point might be more beneficial than exhausting all resources. Online Decision-Making with Partial Information: Problems where decisions need to be made with incomplete information, and waiting for more information might not be beneficial beyond a certain point. Example: Hiring decisions. Interviewing more candidates might not yield significantly better candidates after a certain point. Key Considerations for Adaptation: Identifying the "Middle": The definition of the "middle" needs to be redefined for each problem, considering the specific objective function and constraints. Balancing Exploration and Exploitation: Stopping too early might miss out on potential gains, while stopping too late might incur unnecessary costs. Theoretical Analysis: Rigorous analysis is crucial to determine if a "stopping in the middle" strategy provides any performance guarantees for the specific problem.
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