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Formalizing Creativity Concepts: Novelty and Transformativeness in Computational Creativity


Khái niệm cốt lõi
Novelty is neither necessary nor sufficient for transformational creativity in general, but when using an inspiring set, novelty is required for transformational creativity to occur.
Tóm tắt

This paper explores the application of Formal Learning Theory (FLT) to the field of Computational Creativity (CC), proposing a new framework called Formal Creativity Theory (FCT). The authors introduce key concepts from FLT, such as languages, grammars, texts, and scientists, and reinterpret them in the context of creativity.

The paper defines several creativity-related terms within the FCT framework, including artefacts, experience and fate sequences, conceptual spaces, inspiring sets, hypothetical conceptual spaces, platonic conceptual spaces, and rules. It then introduces two specific properties of artefacts - novelty and transformativeness - and analyzes their relationship.

The authors prove that in the general class of scientists, novelty is neither necessary nor sufficient for transformational creativity. However, they show that for a subclass of "set-driven" scientists, novelty is necessary for transformativeness. This suggests that assuming set-driven properties may constitute a significant change in the creativity modeling paradigm, with important implications.

The paper concludes by outlining future research directions, such as exploring alternative property definitions, modeling other creativity concepts, and investigating the computability of these properties. It also emphasizes the importance of revitalizing fundamental theoretical research in Computational Creativity, alongside practical applications.

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Thống kê
Novelty is neither necessary nor sufficient for transformational creativity in general. For set-driven scientists, novelty is necessary for transformational creativity.
Trích dẫn
"Novelty has been widely discussed in Computational Creativity as a mandatory requirement for creative behaviour." "Novelty is not required for transformativeness. Transformativeness can occur in situations and artefacts that fail to meet the novelty criterion." "If novelty was sufficient to make any scientist change their opinion, then any fate for an infinite platonic conceptual space would have infinite points of transformation and therefore no scientist could ever identify it."

Thông tin chi tiết chính được chắt lọc từ

by Luís... lúc arxiv.org 05-06-2024

https://arxiv.org/pdf/2405.02148.pdf
Towards a Formal Creativity Theory: Preliminary results in Novelty and  Transformativeness

Yêu cầu sâu hơn

How can the formal definitions and results presented in this paper be extended to model other creativity-related concepts, such as typicality or value?

The formal definitions and results presented in the paper provide a structured framework for understanding creativity in computational systems. To extend these concepts to model other creativity-related notions like typicality or value, we can follow a similar approach of defining these properties within the context of computational creativity theory. Typicality: Define typicality as a schema parameterized by a situation, similar to how novelty and transformativeness were defined. Formally describe typicality as a predicate over artifacts that determines how closely an artifact aligns with the typical characteristics of a given conceptual space. Explore how typicality interacts with other properties like novelty and transformativeness to influence the creative process. Value: Define value as a schema that evaluates the worth or significance of an artifact within a given context. Formalize value as a function that assigns a numerical or qualitative value to artifacts based on predefined criteria. Investigate how value impacts decision-making processes in creative systems and how it can be optimized or maximized. By incorporating these additional properties into the formal framework established in the paper, we can create a more comprehensive model of creativity in computational systems. This extension would allow for a deeper understanding of how various factors contribute to creative outcomes and how they can be manipulated or optimized in computational creativity applications.

How can the practical implications of assuming set-driven properties in computational creativity systems be compared to human creative behavior?

Assuming set-driven properties in computational creativity systems can have significant practical implications that can be compared to human creative behavior in the following ways: Consistency vs. Flexibility: Set-driven properties in computational systems may lead to consistent and predictable creative outputs based on predefined rules and patterns. In contrast, human creative behavior often involves flexibility, adaptability, and the ability to deviate from set patterns or rules to explore novel ideas and solutions. Exploration vs. Exploitation: Set-driven systems may excel in exploiting known patterns and generating outputs within established boundaries. Human creativity often involves exploration, experimentation, and the willingness to step outside established norms to discover new possibilities and push boundaries. Adaptability and Learning: Human creativity is characterized by adaptability, learning from experiences, and evolving over time based on feedback and new information. Set-driven computational systems may lack the ability to adapt dynamically to changing contexts or learn from feedback in the same way humans do. Innovation and Novelty: Human creativity often leads to innovative and novel solutions that go beyond existing patterns or constraints. Set-driven systems may struggle to generate truly novel or groundbreaking ideas without explicit instructions or predefined sets of rules. By comparing the practical implications of set-driven properties in computational creativity systems to human creative behavior, we can gain insights into the strengths and limitations of each approach. Understanding these differences can inform the design of more effective and human-like creative systems.

How can the computability of the proposed properties, such as novelty and transformativeness, be further investigated, and what are the limitations of applying these theoretical constructs in real-world systems?

Investigating the computability of properties like novelty and transformativeness in computational creativity systems involves exploring how these properties can be effectively measured, evaluated, and integrated into algorithmic processes. Here are some ways to further investigate their computability: Algorithmic Implementation: Develop algorithms that can assess and quantify novelty and transformativeness in artifacts generated by computational systems. Implement computational models that can dynamically adjust based on these properties to enhance creative outcomes. Data Analysis: Analyze large datasets of creative outputs to identify patterns related to novelty and transformativeness and develop computational methods to measure these properties. Machine Learning Approaches: Explore machine learning techniques to train models to recognize and generate artifacts with specific levels of novelty and transformativeness. Investigate how neural networks and deep learning algorithms can be utilized to enhance the computability of these properties. Limitations of applying these theoretical constructs in real-world systems include: Subjectivity: The subjective nature of creativity makes it challenging to develop objective measures for properties like novelty and transformativeness. Different individuals may perceive novelty and transformation differently, leading to variations in computational assessments. Complexity: The computational complexity of evaluating and quantifying abstract concepts like creativity poses challenges in developing efficient algorithms. Balancing computational resources and accuracy in measuring these properties can be a significant limitation. Interdisciplinary Challenges: Bridging the gap between theoretical constructs in computational creativity and practical applications requires collaboration across disciplines like computer science, psychology, and art. Integrating these properties into real-world systems may require interdisciplinary expertise and diverse perspectives. By addressing these limitations and further investigating the computability of novelty and transformativeness, we can enhance the effectiveness of computational creativity systems and better understand their impact on creative outcomes.
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