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"Bury Me Here: A Narrative Design Game Exploring Immersive Storytelling in VR"


Khái niệm cốt lõi
Utilizing immersive storytelling in VR games to create emotional connections with players.
Tóm tắt
"Bury Me Here" is a narrative design game that aims to immerse players in a deeply emotional experience by exploring the life story of a protagonist through different stages. The game focuses on creating a strong emotional bond between the player and the protagonist by guiding them through key moments in the character's life, from childhood to maturity. Each stage of the game represents a different phase in the protagonist's life, allowing players to experience and empathize with their journey. Through visual effects, sound design, and interactive elements, the game aims to provoke thoughtful emotions similar to other art forms like film and photography. By utilizing VR technology, the game pushes the boundaries of emotional storytelling and challenges traditional perceptions of video games as mere entertainment."
Thống kê
"Virtual reality games provide an immersive visual experience." "The game 'Bury Me Here' aims to create an emotional connection between players and the protagonist." "The project utilizes environments, props, visuals, sounds, interaction, and reactions to stimulate participants' thoughts and emotions."
Trích dẫn
"In this work titled 'Bury Me Here,' we wish to explore how games can be used as an impactful medium for storytelling." "The genre of our project would be described as a walking simulator, exploration, and visual novel." "The project also aims to work as a persuasion letter to people who think video games are less valuable than art."

Thông tin chi tiết chính được chắt lọc từ

by Zhongsheng L... lúc arxiv.org 03-15-2024

https://arxiv.org/pdf/2403.08903.pdf
Bury Me Here --The New Genre of Narrative Design Game Based on Immersive  Storytelling

Yêu cầu sâu hơn

How can immersive storytelling in VR games impact players emotionally beyond traditional mediums?

Immersive storytelling in VR games has the potential to impact players emotionally in ways that traditional mediums cannot replicate. By placing the player directly into the virtual world, VR games create a sense of presence and immersion that allows players to experience events and narratives firsthand. This level of immersion can lead to a deeper emotional connection with the story and characters, as players feel like active participants rather than passive observers. Furthermore, the use of interactive elements in VR games enhances emotional engagement by allowing players to make choices that directly influence the narrative outcome. This agency gives players a sense of control over their experience, leading to more personalized and impactful emotional responses. Additionally, the sensory stimulation provided by VR technology, such as realistic visuals, spatial audio, and haptic feedback, further enhances emotional engagement. These sensory cues help create a more convincing and compelling virtual environment that can evoke strong emotions in players. Overall, immersive storytelling in VR games has the potential to elicit powerful emotional responses from players by providing a heightened sense of presence, interactivity, and sensory stimulation that goes beyond what traditional mediums can offer.

What are potential drawbacks or limitations of using VR technology for narrative-driven experiences?

While VR technology offers unique opportunities for narrative-driven experiences, there are also several drawbacks and limitations associated with its use: Cost: The high cost of quality VR hardware may limit accessibility for some users. Additionally, developing content for VR can be expensive due to specialized equipment and expertise required. Motion Sickness: Some users may experience motion sickness or discomfort when using VR headsets for extended periods or during certain types of movement within the virtual environment. Technical Limitations: Current limitations in hardware capabilities may restrict developers from creating highly detailed or complex virtual worlds that fully realize their creative vision. Isolation: The immersive nature of VR experiences can lead to feelings of isolation or disconnection from reality if not balanced properly with breaks or real-world interactions. Content Length: Creating engaging narrative-driven experiences in VR requires significant development time and resources compared to traditional media formats which could limit the quantity of available content. User Experience Variability: Different users may have varying levels of comfort with immersive technologies which could affect their overall enjoyment and engagement with narrative-driven experiences.

How can video games continue to evolve as an art form while maintaining their interactive nature?

Video games have already established themselves as an art form through innovative storytelling techniques, immersive visuals, and evocative sound design. To continue evolving as an art form while maintaining their interactive nature, video game developers should consider incorporating: 1. Experimental gameplay mechanics that challenge conventional norms and push boundaries. This could involve exploring new ways for player interaction within game worlds, such as emergent gameplay systems or dynamic narratives shaped by player choices. 2. Collaborations between artists from different disciplines, such as writers, musicians, and visual artists, to create multidimensional gaming experiences that blend various artistic elements seamlessly. 3. Exploration of diverse themes and perspectives through storytelling; this includes addressing social issues, emotional depth exploration, and philosophical inquiries within game narratives. 4. Utilization of advanced technologies like AI algorithms for procedural generation to enhance world-building processes while still offering meaningful player interactions By embracing these strategies alongside technological advancements in graphics rendering audio processing artificial intelligence , video games will continue pushing boundaries as both entertainment medium artsy expression .
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