Core Concepts
GeoScaler introduces a method for downsampling texture maps of 3D meshes while incorporating geometric cues to maximize visual fidelity in rendered images.
Abstract
The content discusses the necessity of downsampling high-resolution texture maps for real-world objects represented by 3D meshes. It introduces GeoScaler, a method that improves visual quality by considering geometric layout and UV parametrization. The article covers the development, model architecture, experiments, results, and conclusions.
Introduction
- High-resolution textures are crucial for accurate representation in 3D meshes.
- Downsampling is necessary for real-time rendering on low-compute devices.
- Existing methods like bicubic interpolation lack consideration for mesh geometry.
Methodology
- GeoScaler incorporates geometric cues and UV parametrization for downsampling.
- Rendering loss optimization and UVWarper module enhance visual fidelity.
- Model architecture includes encoder, GeoCoding module, and UVWarper module.
Experiments & Results
- Tested on TMQA dataset and 3DSet5 dataset with diverse textured meshes.
- GeoScaler outperforms existing methods in PSNR and SSIM metrics significantly.
- Visual results show superior retention of details in downsampled textures.
Conclusion
- GeoScaler offers a trade-off between memory usage and visual quality.
- Enables deployment of compact graphical assets with high visual quality on low-budget devices.
Stats
"GeoScalar significantly outperforms existing methods by providing up to 3dB and 2dB improvement for 8x and 4x downsampling."
Quotes
"No existing method accounts for the interdependence between mesh geometry, UV parametrization, and texture map."
"GeoScaler's approach optimizes perceptual quality over data fidelity during texture downsampling."