本文介紹了一種基於二桿連桿(「剪刀機構」)的新型可變形結構設計方法,這些連桿在頂點處連接形成二維網格,並闡述了其設計原理、算法和應用潛力。
本稿では、ハサミ構造を単位セルとする格子構造を用いた、展開可能な2次元構造の設計手法を提案する。この手法は、運動学的適合性と折りたたみ可能性の2つの幾何学的制約に基づいており、平坦な面と湾曲した面の両方を持つ構造を設計することができる。
This paper introduces karigami, a novel approach to designing transformable structures using lattices of scissor-like mechanisms, and presents an additive algorithm for generating a wide range of collapsible karigami surfaces with programmable shapes.
本文提出了一種半自動化且可擴展的管道,用於將修剪過的 NURBS 曲面重建為無縫拼接的樣條曲面模型,特別關注於使用 QuadriFlow 網格生成技術來處理開放曲面和簡化網格結構。
본 논문에서는 다듬어진 NURBS 모델을 워터타이트 스플라인 표현으로 변환하는 반자동적이고 확장 가능한 재매개변수화 파이프라인을 제안합니다.
This paper introduces a semi-automatic, scalable pipeline for reconstructing trimmed NURBS CAD models into watertight spline representations, addressing the incompatibility of trimming with downstream engineering applications like CAE and CAM.
Hybrid voxel formats, combining different base formats hierarchically, offer Pareto optimal trade-offs between memory consumption and rendering speed for ray tracing complex scenes compared to standalone formats.
本文提出了一種名為非均勻傅立葉域拉伸 (NU-FDS) 的新型高效演算法,用於從計算機生成的全息圖 (CGH) 中快速準確地重建超廣角三維場景。
The NU-FDS algorithm enables fast and accurate reconstruction of ultra-wide-angle computer-generated holograms (CGHs) by using non-uniform frequency magnification to correct the axial distance of parabolic waves, allowing for the application of the Fresnel Transform (FrT) method.
本文提出了一種新的語音驅動手勢生成方法,通過強調顯著姿態的語義一致性來生成更自然、更逼真的手勢。