Core Concepts
Efficient real-time rendering of highly reflective surfaces on mobile devices.
Abstract
The article introduces REFRAME, a mesh-based method for real-time rendering of reflective surfaces on mobile devices. It addresses challenges in modeling view-dependent appearances and achieves high-quality reconstruction with low mesh complexity. The method leverages a novel approach to parameterize view-dependent information and efficiently decouples scene properties for downstream editing tasks.
Directory:
Introduction
Challenges in novel view synthesis (NVS) and limitations of existing methods.
Related Work
Overview of NeRF-based scene representation and reflectance decomposition methods.
Method
Pipeline overview, including geometry learner, color formulation, environment learner, loss functions, and real-time rendering process.
Experiment
Implementation details, dataset validation, baseline comparisons for rendering quality and efficiency.
Conclusion
Summary of the method's achievements in real-time rendering on edge devices.
Stats
Fig. 1: REFRAME enables real-time rendering on consumer GPUs and mobile devices with superior subjective quality.
Abstract: Achieving real-time novel view synthesis on various scenes with highly reflective objects.
Keywords: Reflective surface, Real-time rendering, Mobile device.