Instruction-Driven Game Engines (IDGEs) enable users to create games by issuing simple natural language instructions, significantly lowering the barrier for game development.
提案されたICEフレームワークは、マルチラウンドの対話型3Dゲームキャラクターの微調整プロセスを実現します。
Revolutionizing character movement in Unreal Engine through the innovative Mover plugin.
The author explores the use of the Logistic Map as a pseudorandom number generator in game development, highlighting its chaotic properties and reproducible randomness.