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Generating Realistic Training Data for Robust 2D and 3D Object Reconstruction under Occlusion using Time-Lapse Imagery


Основные понятия
Our method automatically generates a large, realistic dataset of dynamic objects under occlusions using freely available time-lapse imagery, enabling efficient training of object reconstruction methods that are robust to occlusions.
Аннотация

The paper introduces a novel framework for automatically generating a large, realistic dataset of dynamic objects under occlusions using freely available time-lapse imagery. The key insights are:

  1. Leveraging off-the-shelf 2D (bounding box, segmentation, keypoint) and 3D (pose, shape) predictions as pseudo-groundtruth, unoccluded 3D objects are identified automatically and composited into the background in a clip-art style, ensuring realistic appearances and physically accurate occlusion configurations.

  2. The resulting clip-art image with pseudo-groundtruth enables efficient training of object reconstruction methods that are robust to occlusions. Experiments show significant improvements in both 2D and 3D reconstruction, particularly in scenarios with heavily occluded objects like vehicles and people in urban scenes.

  3. The method does not require any human labeling and is easily scalable, serving as an effective approach to automatically generate realistic training data for reconstructing dynamic objects under occlusion.

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Статистика
"Existing off-the-shelf methods demonstrate good accuracy in both 2D (segmentation, keypoints) and 3D (pose, shape) prediction tasks, especially on unoccluded objects." "We start with the observation that, although not perfect, existing off-the-shelf methods demonstrate good accuracy in both 2D (segmentation [30], keypoints [64, 65]) and 3D (pose, shape [36, 52, 70]) prediction tasks, especially on unoccluded objects."
Цитаты
"Expanding on WALT [59], we utilize time-lapse videos from stationary cameras to synthesize realistic occlusion scenarios by extracting unoccluded objects and composite them back into the background image at their original positions." "Unlike WALT which focuses solely on compositing and learning 2D tasks, our approach extends to generating high-quality 3D pseudo-groundtruth data for robust 3D object reconstruction under occlusion."

Ключевые выводы из

by Khiem Vuong,... в arxiv.org 03-29-2024

https://arxiv.org/pdf/2403.19022.pdf
WALT3D

Дополнительные вопросы

How can the proposed method be extended to handle dynamic occlusions, where objects move in and out of view over time

To handle dynamic occlusions where objects move in and out of view over time, the proposed method can be extended by incorporating object tracking algorithms. By integrating object tracking techniques into the pipeline, the system can keep track of objects as they move within the scene. This would involve associating objects detected in consecutive frames, predicting their trajectories, and updating their poses and shapes accordingly. By maintaining a consistent representation of objects across frames, the system can handle dynamic occlusions effectively. Additionally, the method can leverage temporal information from the time-lapse imagery to predict occlusions and adjust the compositing process in real-time as objects enter or exit the scene.

What are the potential limitations of the clip-art compositing approach, and how could it be further improved to increase the realism and diversity of the generated training data

The clip-art compositing approach, while effective in generating realistic occlusion configurations, may have limitations in capturing the full diversity and realism of occlusion scenarios. One potential limitation is the static nature of the clip-art images, which may not fully capture the dynamic nature of occlusions in real-world scenarios. To address this limitation, the approach could be improved by incorporating dynamic rendering techniques that simulate object movements and occlusions more realistically. Additionally, introducing variations in lighting conditions, weather effects, and object interactions can enhance the diversity of the generated training data. Furthermore, integrating generative adversarial networks (GANs) or other advanced rendering techniques can help create more realistic and diverse occlusion scenarios in the clip-art images.

Given the availability of large-scale 3D object datasets, how could the proposed method be combined with such datasets to enable even more comprehensive training for 3D object reconstruction under occlusion

To leverage the availability of large-scale 3D object datasets in combination with the proposed method, the system can benefit from additional training data and diverse object representations. By integrating pre-existing 3D object datasets into the training pipeline, the system can enhance the diversity and generalization capabilities of the model. The large-scale 3D datasets can provide a broader range of object shapes, poses, and occlusion scenarios, complementing the automatically generated training data. This combined approach can enable more comprehensive training for 3D object reconstruction under occlusion by leveraging the strengths of both the large-scale datasets and the automatically generated clip-art data. By incorporating a diverse range of object instances from existing datasets, the model can learn robust representations that generalize well to various occlusion scenarios and object types.
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