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Batched Attention-optimized Speculative Sampling (BASS): A Novel Approach to Accelerate Multi-Sequence Generation with Large Language Models


Centrala begrepp
BASS is a system that enables batched speculative decoding of large language models, achieving superior latency, GPU utilization, and accuracy compared to prior approaches.
Sammanfattning

The paper presents Batched Attention-optimized Speculative Sampling (BASS), a novel system for efficient inference of large language models (LLMs) that can generate multiple sequences in parallel.

Key highlights:

  • Existing speculative decoding techniques focus on single-sequence generation, limiting parallelism and GPU utilization. BASS extends speculative decoding to a batched setting, enabling parallelism across both the batch dimension and the draft-token dimension.
  • BASS introduces specialized CUDA kernels to handle the challenge of ragged tensors during attention calculation, which arise due to variable numbers of accepted draft tokens across the batch.
  • BASS also employs a heuristic to dynamically adjust the draft length for each step, balancing the needs of multiple sequences in the batch.
  • Comprehensive experiments on three different LLM models, including CodeGen and OPT, demonstrate that BASS achieves state-of-the-art latency, with up to 2.94x speedup over regular decoding, and superior GPU utilization, reaching up to 15.8% peak usage.
  • Within a fixed time budget, BASS can generate sequences with significantly higher accuracy compared to single-sequence speculative decoding, increasing the "Pass@First" metric from the mid-30s to 43% and the "Pass@All" metric from the mid-50s to 61%.

The paper thoroughly analyzes the impact of draft model design and algorithmic choices on the overall system performance, providing insights for future improvements.

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Statistik
For a 7.8B-size model on a single A100 GPU and with a batch size of 8, each sequence is generated at an average speed of 5.8ms per token, the overall throughput being 1.1K tokens per second. BASS achieves a 2.15x speed-up over optimized regular decoding. BASS's peak GPU utilization during decoding reaches as high as 15.8%, more than 3x the highest of regular decoding and around 10x of single-sequence speculative decoding.
Citat
"BASS increases GPU utilization by parallelism across both the batch dimension and the draft-token dimension." "Within a time budget that regular decoding does not finish, our system is able to generate sequences with HumanEval Pass@First of 43% and Pass@All of 61%, far exceeding what's feasible with single-sequence speculative decoding."

Viktiga insikter från

by Haifeng Qian... arxiv.org 04-25-2024

https://arxiv.org/pdf/2404.15778.pdf
BASS: Batched Attention-optimized Speculative Sampling

Djupare frågor

How can the techniques introduced in BASS be extended to other types of large language models beyond decoder-only transformers

The techniques introduced in BASS can be extended to other types of large language models beyond decoder-only transformers by adapting the batched speculative decoding approach to suit the specific architecture and requirements of the model. Here are some ways this extension can be achieved: Model Architecture Compatibility: Different types of large language models may have unique architectures and components. The techniques in BASS would need to be modified to accommodate these variations while still optimizing for latency and throughput. Attention Mechanism Adaptation: Since attention mechanisms are a key component of transformer models, any extension of BASS to other models would need to consider how attention is calculated and optimized for batched speculative decoding. Quantization and Kernel Fusion: If the new model requires quantization for efficient inference, similar quantization schemes and kernel fusion techniques used in BASS can be applied to ensure accuracy and performance. Dynamic Draft Length Adjustment: The heuristic for adjusting draft length dynamically may need to be tailored to the specific characteristics of the new model, taking into account factors such as model size, complexity, and task requirements. Real-time Inference Considerations: When extending BASS to other models, considerations for real-time inference in interactive applications should be taken into account. This includes optimizing for low latency, high GPU utilization, and efficient memory management.

What are the potential challenges and considerations in applying BASS to real-world, interactive applications where latency is critical

Applying BASS to real-world, interactive applications where latency is critical poses several potential challenges and considerations: Response Time Requirements: Interactive applications often require near real-time responses. Ensuring that the latency introduced by batched speculative decoding does not exceed the acceptable response time is crucial. Dynamic Workload: Interactive applications may have varying workloads and unpredictable user inputs. Adapting BASS to handle dynamic changes in workload while maintaining low latency is a challenge. User Experience: Latency directly impacts user experience in interactive applications. Balancing the trade-off between latency and model accuracy is essential to provide a seamless user experience. Resource Utilization: Efficient utilization of GPU resources is critical in interactive applications to handle multiple user requests simultaneously. Optimizing GPU utilization while maintaining low latency is a key consideration. Error Handling: Handling errors or rejections in batched speculative decoding in real-time applications requires robust mechanisms to ensure accurate and timely responses to user queries.

How can the dynamic draft length adjustment heuristic in BASS be further improved or generalized to handle a wider range of model and task characteristics

To further improve the dynamic draft length adjustment heuristic in BASS and generalize it for a wider range of model and task characteristics, the following enhancements can be considered: Adaptive Learning Algorithms: Implement machine learning algorithms that can learn and adapt the draft length adjustment based on historical data and model performance metrics. Task-Specific Heuristics: Develop task-specific heuristics that take into account the nature of the task, the complexity of the input data, and the desired output quality to dynamically adjust draft lengths effectively. Feedback Mechanisms: Incorporate feedback mechanisms from the model's performance during inference to dynamically adjust draft lengths in real-time based on the model's behavior and accuracy. Multi-Objective Optimization: Consider multi-objective optimization techniques to balance latency, accuracy, and throughput in adjusting draft lengths dynamically for different scenarios and requirements. Model Complexity Considerations: Take into account the complexity of the model architecture, the size of the model, and the specific task requirements when designing the heuristic for dynamic draft length adjustment to ensure optimal performance across a wide range of scenarios.
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