The author proposes a novel approach, GAMFQ, using Graph-Attention to select important neighborhood agents for effective multi-agent reinforcement learning.
The author proposes a decentralized multi-agent reinforcement learning paradigm for trajectory planning and base reorientation tasks for multi-arm space robots. By hierarchically assigning control tasks to different agents, the approach improves exploration efficiency and robustness.
Developing a novel algorithm, MRPG, for achieving Nash equilibrium in General-Sum LQ Mean-Field Type Games.
Efficiently solving temporally dependent multi-agent problems using transformers.
Introducing MA4DIV, a novel approach using Multi-Agent reinforcement learning for search result diversification, addressing limitations of existing methods.
The Bottom-Up Network (BUN) approach tackles scalability challenges in multi-agent reinforcement learning by initializing a sparse network that promotes independent agent learning and dynamically establishes connections based on gradient information, enabling efficient coordination while minimizing communication costs.
This paper introduces E2GN2, a novel approach leveraging equivariant graph neural networks to significantly enhance sample efficiency and generalization in multi-agent reinforcement learning tasks.
This paper introduces a novel approach to safe, behavior-based cooperative robot navigation using multi-agent reinforcement learning (MARL) with a centralized training and decentralized execution scheme, requiring only a single target for the formation's centroid and employing model predictive control (MPC) for collision avoidance.
This paper introduces a novel learning algorithm, Independent Stochastic Policy-Nested-Gradient (ISPNG), that enables agents to efficiently learn approximate Nash equilibria in adversarial team Markov games (ATMGs) using only individual rewards and state observations as feedback.
This paper introduces LASE, a novel decentralized multi-agent reinforcement learning (MARL) algorithm that leverages a computational model of empathy to balance altruism and self-interest in mixed-motive games, promoting cooperation while mitigating exploitation.