CoMo introduces a Controllable Motion generation model that accurately generates and edits motions by leveraging large language models, achieving competitive performance in motion generation and surpassing previous work in motion editing abilities.
Proposing DEMOS for real-time motion synthesis in dynamic 3D scanned scenes using local scene perception.
The author proposes the DEMOS framework to handle real-time changes in 3D scanned point cloud scenes by blending motion-prior and iteration-based methods.