The paper introduces a novel framework called "teamwork games" to model teamwork as a non-cooperative game. Key elements of the model include:
Teamwork is represented as a general public good game, where the team outcome (public good) is a Constant Elasticity of Substitution (CES) function of individual contributions.
Agents strategically choose the percentage of time they allocate to the team task versus pursuing individual leisure activities. Their contributions depend on their expertise and the task type (additive, conjunctive, or disjunctive).
An evaluation function assesses the team's performance, and agents' utilities depend on their private goods (leisure) and the team assessment.
The authors characterize the Nash equilibria of this teamwork game and propose a multiagent multi-armed bandit (MA-MAB) system that learns to converge to approximations of these equilibria.
The model is validated through extensive experiments, demonstrating that the MA-MAB system can accurately predict team productivity under various conditions, such as task type, team heterogeneity, and assessment difficulty. The results align with insights from social psychology research on group dynamics and productivity.
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by Alej... às arxiv.org 09-27-2024
https://arxiv.org/pdf/2409.17214.pdfPerguntas Mais Profundas