Animatable Human Avatars via 3D Gaussian Splatting: Real-time Rendering of Dynamic Characters from Multi-view Videos
This work proposes an efficient algorithm called Human Gaussian Splatting (HuGS) that represents and animates photorealistic human avatars using 3D Gaussian primitives. HuGS combines forward skinning and local non-rigid refinement to enable real-time rendering of dynamic characters from multi-view video inputs.